You have to replay the whole scenario from scratch if you want to see the ending, even if you had otherwise seen almost everything it had to offer. This might not be as much of an issue if it wasn't app-driven, since there is no way to "hack" these unsatisfying losses. For example you have killed the boss and are returning to town, but then the fail-state plays and the boss has killed you because you ran out of time. The added solo time limit creates some strange and unsatisfying situations where the story has almost resolved and you have succeeded at every step, but then it abruptly ends. However, because the amount of turns needed for the endgame varies for each character and story combo. The main issue I had was that in any game mode there is an unknown amount of turns it will take to complete your characters endgame story, a period of the game where a choose your own adventure series plays out with no ability to do normal move/interact actions. I suspect the designers merely adapted solo play after the competitive game mode because it seemed like it would work, but did not playtest it enough. In fact without the QR code scanning of cards you wouldn't even need to set up physically to play. The app handles so much of the game that you barely need to look at the board at all. They are also much smaller than a standard 28mm, making it hard to mix with other miniatures for wargames or D&D. They only serve as markers for locations. The miniatures are nice but not necessary. Very simple rules means you can be playing in minutes Very old-school adventure game vibes from this mechanic. Reading the clues correctly and QR scanning the correct item at the right time is really satisfying. The five base scenarios, and three characters per scenario, do offer a decent amount of re-playability for the price. Dice rolling and mitigation is very strategic and does limit, but not remove, the luck factor to the game. App sound effects and intro narration really set the scene. Community editor looks cool, but no public content has been published at the Characters each have a different story arc that can reveal twists you weren'tĪware of on a second or third playthrough. I bought this game mostly for solo play, but I'll keep the start of my review general and talk about the specific issues I had with the solo at the end. Players can also enjoy Destinies solo either in the relaxed “Explorer mode” taking time to enjoy the world or in the “Challenger-mode” which presents special events and time pressure!ĭestinies is a perfect game for players looking for adventure and seeking a narrative and engaging tabletop experience. It also features a huge 90mm tall Abbadon boss miniaure. The consequences of each choice are meaningful and often change the state of the world forever.ĭestinies comes with 30 miniatures representing the people, beasts, and divine beings players will encounter. There they’ll learn more about the story and make choices about how they want to interact with people, creatures or situations faced. During the game, players will discover new parts of the world presented on tiles, explore them, and visit points of interest. Each of the 5 unique scenarios depicts part of a vivid world, full of dark stories, epic characters, and mysteries to solve.Įach player takes the role of a hero on a quest to fulfill their destiny. Destinies is a competitive, story-driven, game of adventure and exploration, mixing an app and a board game.
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